ROMs and Emulators

ROMs and Emulators

Top Blogs where to get Updated SNES ROMs running iOS Devices (Updated)

Zelda switches configurations to scroll left/right or up/down as the player moves between two play fields. These "per dungeon" tile sets are shared among the various levels. For instance levels 1, 2, and 7 share the same "normal" creatures. The game only shows one of these bosses per level, of course. The code in ROM bank 3 configures the dungeon tiles correctly. The game overwrites the splash sprites beginning at 8E but leaves 70-8D intact. There is plenty of room in bank 2 to add these images to the common sprite images thus keeping them together. These are the images of Link, the game objects, and other miscellaneous sprites used everywhere. The area from 70-8D loads as part of the splash sequence from ROM bank 1 . Exploring Straightforward Programs Of GBA Roms Ther...